Pedagogical Initiatives to Improve the Quality of Teaching Learning and Engaging Students in Class

  • Project-Based Learning (PBL): It is an approach that enables students to work on relevant problems, enhancing problem-solving skills for fulfilling different Bloom’s Levels.
  • Flipped Classroom Model: This approach allows students to study lecture material or assigned readings at home, with class time reserved for interactive discussions and assignments. It shifts the learning focus from passive to active engagement.
  • Blended Learning: This is made more student centric. A hybrid learning model that combines in-person teaching with online resources via Learning Management System (LMS) like Google Classroom. This approach offers flexibility and supports diverse learning preferences, providing students with access to learning materials anytime.
  • Delivery of few course topics through Industry Experts: This is made more student centric focusing on OBE for each guest lecture. Incorporating partial delivery of course content by industry professionals, this initiative provides students with current industry insights and practical perspectives.
  • Gamification and Interactive Learning: Introducing game-based learning elements, such as quizzes and coverage of advanced topic through series of lectures and then rewarding the students for their solutions. This boost student motivation and engagement, making the learning experience more dynamic and enjoyable.
  • Fishbowl Discussion Strategy: A teaching method where a small group of students holds a central discussion while peers observe from the outside, encouraging active engagement and critical thinking. This collaborative approach fosters better understanding through peer interactions. 

These new measures, along with previously established practices, ensure a holistic and engaging teaching-learning environment, promoting quality and fostering student-centered learning aligned with Outcome-Based Education (OBE) principles.

Innovative Teaching and Learning Approaches

SNo Course Code Course Name Name of the Innovative Approach
1 HS-203 Indian Knowledge System Program Based Learning, Gamification, Industry Talk and Interactive Learning
2 ECC-205 Signals and Systems Project Based Learning, Blended Learning
3 ECC-207 Digital Logic and Computer Program Based Learning
4 HS-301 Economics for Engineers Use multimedia presentations, demonstrations, and real-world examples to explain theoretical concepts, Assign project based learning to the students.
5 ECC-305 Microelectronics Project-Based Learning, Blended Learning, Gamification (Projectathon), Industry Talk, Fish Bowl
6 ECC-211 Analog Electronics-I Program Based Learning, Self-Learning assignment having GATE questions
7 EEC-307 Introduction to Control Systems Project-Based Learning, Blended Learning
8 ECC-309 Transmission Lines, Waveguides and Antenna Design Project-Based Learning, Blended Learning, Workshop on Antenna Design
9 EEC-206 Network Analysis and Synthesis Program Based Learning, Self-learning assignment
10 ECC-212 Digital Communications Solution of Mid term paper, Case study, Assignment, Program Based Learning, Research Paper Summary
11 OCSE-407 Introduction to Database Management Systems Delivery of few course topics through Industry Experts
12 ECC-214 Analog Electronics -II Program Based Learning, Blended Learning
13 ECE-429 Introduction to Internet of Things Industry Talk, Project-Based Learning, Blended Learning
14 ECC-216 Electromagnetic Field Theory Program Based Learning, Blended Learning
15 OCSE-413 Introduction to Software Engineering Project-Based Learning, Assignment
16 WMC-455 Mobile Computing Project-Based Learning, Blended Learning
17 ECC-303 Digital Signal Processing Program Based Learning, Blended Learning, Virtual Labs
18 OCSE-409 Operating System Project-Based Learning, Blended Learning
19 ML-411 Pattern Recognition & Computer Vision Project-Based Learning, Blended Learning, Virtual Labs
20 ML-407 Machine Learning Theory Industry Talk, Project-Based Learning, Blended Learning
21 ES-411 Logic Design and Analysis using Verilog Project-Based Learning, Blended Learning, Industry Talk, Fishbowl Discussion Strategy
22 ECC-311 Data Communication and Networking Project Based Learning
23 ML-409 Reinforcement Learning and Deep Learning Project-Based Learning, Blended Learning
24 ECE-306 VHDL Programming Project-Based Learning, Blended Learning, Gamification (Projectathon), Industry Talk, Fish Bowl
25 ECE-407 Next Generation Networks Project-Based Learning, Quizzes, Blended Learning
26 CS-310 Information Theory and Coding Program Based Learning, Blended Learning
27 ECC-209 Analog Communication Project Based Learning, Blended Learning
28 ECE-326 Optical Communication System and Network Program Based Learning, Flipped Classroom Teaching, Socratic Method
29 ECE-342 Wireless Sensor Networks Project Based Learning, Blended Learning
30 OCSE-310 Data Structure and Algorithms Program Based Learning, Fish Bowl Strategy
31 VLSI-330 VLSI Program Based Learning
32 OCSE-306 C++ Programming Project Based Learning, Fish Bowl Strategy, Question Bank
33 AI-302 Artificial Intelligence Program Based Learning, Blended Learning, Fishbowl Learning Strategy
34 MS-302 Principles of Management for Engineers Project-Based Learning